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SILO 6.2 (DRAFT)Year 6, Term 2: IdeationScope and sequence: PrototypesFocus: Pitching an idea |
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Learning
intention: Students
use the design cycle to develop prototypes for inventions
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NSW Syllabus
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Australian Curriculum
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"A student plans and uses
materials, tools and equipment to develop solutions for a need
or opportunity" (ST3-2DP-T).
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"Students learn to generate,
iterate and communicate design ideas, decisions and processes
using technical terms and graphical representation techniques,
including using digital tools" (AC9TDE6P02).
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Ideation is the process of generating, developing, and communicating new ideas. In a creative context, it can involve brainstorming and problem-solving to find new solutions or product concepts. Ideation is closely related to invention. "Necessity is the mother of invention" is a saying attributed to Aesop in his fable, The crow and the pitcher from the mid 6th century BCE. The following video (1:07) tells this story.
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A well-known saying often attributed to Voltaire (1694-1778) is, "Perfect is the enemy of the good".What does this mean and what are the implications for productivity? |
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Steve Jobs (1955-2011), the late co-founder, chairman and CEO of Apple is credited with saying, "Simplicity is the ultimate sophistication".What does this mean and what is sophistication? |
We have looked at the design cycle in SILO 1.3
'Materials' and SILO 5.2 'Engineering'. In
SILO 6.3 'Ideation' we will explore the design cycle in more detail.
The new words written in blue in the diagram below are detailed in An
introduction to design thinking (Shanks, 2010) from the Institute
of Design at Stanford.

This video (3:57) explains the five steps in design thinking, namely:
'Tetra Paks' were invented in 1951 and they have become very common due to their ability to preserve the shelf life of liquids. You might be surprised to know that many people use an incorrect technique when pouring from Tetra Paks as explained in the following video (2:00):
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The saying "form follows function" has been around since ancient Roman times.What does this mean and how does it relate to design? |
Some inventions became products which have not changed for many years. Examples of this are shown below:
(Image source https://x.com/Thinkwert/status/1937588212412649702/photo/1)
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Do you think that products such as these have reached their final form or will there always be room for improvement? |
Critical thinking is the process of analysing information to make a judgement, while problem solving is the process of finding solutions to specific challenges. Problem solving is more task oriented as it uses critical thinking to define a problem, generate solutions and choose the best one to implement.
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Are critical thinking and problem solving two sides of the same coin?What might be a good name for such a coin? |

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Discuss how objectivity might benefit critical thinking and problem solving. |
Common grocery items are just as likely to become the focus of innovation as anything else. The following video (2:32) demonstrates this idea using the example of soda packaging.
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Discuss the idea that scarcity creates demand when you have the right product. |
Prepare for a 'Shark tank' style activity at the end of this unit.
The following video (1:12) is a quick example of a Shark Tank pitch involving two brothers and a new idea about ice cream cones.
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Rubric creation activity |
Students will brainstorm ideas for a rubric. These ideas will then be merged into a rubric for the shark tank sessions later in the unit.
Albion et al. (2022, pp. 172-173) defined four levels of innovation as follows:
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Design challenge |
Click here for a design challenge worksheet which you could use for the following 'Shark tank' activity.
The five students in group 1 will present. Peer evaluation will be captured using verbal feedback and scored according to the rubric.
The five students in group 2 will present. Peer evaluation will be captured using verbal feedback and scored according to the rubric.
The five students in group 3 will present. Peer evaluation will be captured using verbal feedback and scored according to the rubric.
The five students in group 4 will present. Peer evaluation will be captured using verbal feedback and scored according to the rubric.
The five students in group 5 will present. Peer evaluation will be captured using verbal feedback and scored according to the rubric.
The circular economy is based on the idea of designing systems to keep resources in use for as long as possible and minimise waste and pollution. The following video (3:43) by CNBC explains how the circular economy is being adopted in various industries and businesses.
Biomimicry is when technology is inspired by nature. The following video (2:50) contains several interesting examples of biomimicry and how this is an exciting new direction in STEM fields.
Discussions with students around the key components of conceptual topics and how they fit together can generate insights into student achievement.

The chief investigator for The SILO Project is Associate Professor Brendan Jacobs, Head of Department STEM Education, University of New England. The SILO Project thrives on incremental improvement so constructive feedback is greatly appreciated. Please contact Brendan via email at bjacobs7@une.edu.au to share your thoughts and recommendations.

This work is licensed under a Creative
Commons Attribution-NonCommercial-ShareAlike 4.0 International License